![]() This is particularly useful when you're animating because generally, voxels don't do well when they get deformed a lot so the fact that you don't have to remesh anything and this asset does it on its own it's like. So if you have objects separated in your MV scene you'll get the same result inside Unity. If you'd like to have a mix of FBF and regular animations in your project this asset makes it feel like a breeze, it has never been easier to use voxels in Unity. It supports frame-by-frame MV animationsĪt the time of writing this review, the most recent version of MV that supports frame-by-frame animations is a really old one but MAN DOES IT DO THE JOB. So, if you're like me and you don't like using Blender this asset is heaven on earth you'll be able to import, rig, and animate your voxel objects with ease. I can't spend half a year learning how to make a material look "soft", or make it "emissive" or play around with the million features Blender has I want to make Unity prototypes, I want them to look good, AND I WANT TO MAKE THEM TODAY! Not because it's bad software or anything but because it's WAAAAAY TOO COMPLICATED/ADVANCED FOR MY NEEDS AND MY SKILLS. I'm going to go on ahead and say it: I HATE BLENDER. THAT'S IT! YOU GOT YOUR MODEL LOOKING EXACTLY LIKE IT DOES IN MV! vox files masterfully: for example, if you set a color in MV to be emissive, this asset WILL CREATE A SEPARATE MATERIAL FOR YOU and all you have to do inside Unity is turn on the Emission and adjust the color. This repository uses SemVer for versioning.įor the versions available, see the tags on this repository.I've been using this asset since I started working with Voxels in 2018 and OH MY GOD, IT'S THE BEST THING YOU'LL FIND WHEN IT COMES DOWN TO STREAMLINING THE VOXEL MANAGEMENT PROCESS! This asset was ahead of its time in 2018 and IS STILL AHEAD OF ITS TIME TODAY.īefore I had this asset, I had to export an OBJ from MV, go to Blender and fail miserably at rigging/animating/tweaking textures and then exporting back to Unity IT WAS A MESS.ġ. The changes made to this repository are documented in the CHANGELOG. If in using this add-on you encounter difficulties, be sure to check the issues, in case a solution has been outlined there. This will make manipulating the model much more performant, though is not suitable in all cases, i.e. ![]() Join Voxels: currently naïve option to perform a join operation on the voxels after import.Use Shadeless Materials: makes materials 'shadeless' by changing the material type to emissive.Gamma Correction Value: value of color correction, default of 2.2, see here for more information.Disabling this will likely cause discoloration compared to the model when viewed in MagicaVoxel. Gamma Correct Colors: in order to reproduce colors in the render, colors in the palette are gamma corrected.Use Palette Colors: should the colors present in the.Start Voxel / End Voxel: define which voxels to import. ![]() Use Voxel Bounds: import only a sub-set of the model, potentially useful for loading larger models.If a value is given that exceeds the final frame, the final frame is used instead. vox files that contain animation frames, only 1 frame may be imported at a time, this option selects that value. ![]() Voxel Size: how large each voxel should be, in Blender Units.Voxel Spacing: controls distance center to center of neighbouring voxels.This add-on offers several import options, seen on the file select menu of the import. It is therefore recommended you export as a separate filename so as to not lose work. This export is destructive, it will remove layer information and other features that were added in 0.99. If this is the version of MagicaVoxel you are using, you will need to export your file to the older 0.98 format before import. vox files created with MagicaVoxel 0.99 and above. Note: currently this add-on does not support all the features of. With the add-on installed and enabled, the importer can be accessed from File > Import > MagicaVoxel (.vox) Note: in order to enable the add-on, you will need to have Testing add-ons visible within the Blender Preferences menu. Only io_scene_vox.py need be installed, other files in this repository are not functionally required. This add-on needs to be installed into Blender in order to be used.ĭirections for this process can be found here directly from the Blender Documentation. This opens up the use of voxel models for projects such as physics simulations. This add-on imports each voxel of the original model as an individual cube primitive. MagicaVoxel and other voxel editing software are great to quickly create voxel models, though it's not always desirable to stay within that ecosystem.
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